Paper Awards

<< Best Paper >>
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR

Rebecca Fribourg, Evan Blanpied, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet

<< Honorable Mention >>
Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments

Geoffrey Gorisse, Charlotte Dubosc, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir

<< Audience Choice >>
FrictGAN: Frictional Signal Generation from Fabric Texture Images using Generative Adversarial Network

Shaoyu Cai, Yuki Ban, Takuji Narumi, Kening Zhu

Poster Awards

<< Best Poster >>
Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy

Loën Boban, Mathias Delahaye, Ronan Boulic

<< Audience Choice >>
A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation

Ali Najm, Despina Michael-Grigoriou, Christos Kyrlitsias, Maria Christofi, Christos Hadjipanayi, Dimitris Sokratous

Demo Awards

<< Best Demo >>
Situational Awareness in Human Computer Interaction: Diana’s World

Nikhil Krishnaswamy, Ross Beveridge, James Pustejovsky, Dhruva Patil, David G. McNeely-White, Heting Wang, Francisco R. Ortega

<< Audience Choice >>
Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality

Nahal Norouzi, Kangsoo Kim, Gerd Bruder, Gregory F. Welch